from core.support import set_cutscene
from core.item import Item
from core.action import Action

class mirror(Item):
    def __init__(self):
        Item.__init__(self, "mirror")    # do basic initialization for every item
        # build list of actions
        self.add_action(usemirror)
        self.inuse = False
    
    def get_description(self):
        return "Mirror"

# define actions for this item

class usemirror(Action):
    def __init__(self):
        Action.__init__(self, "usemirror")    # do basic initialization for every action
    
    # return description of action (used in label on webpage)
    def get_description(self):
        return "Use Mirror"
    
    # return http method to use when user clicks on this action
    # use "get" if just moving to another room.  if changing something
    # like the state of an inventory item or room then use "post"
    def get_method(self):
        return "post"
    
    # only works in basement. add cutscene
    def do_action(self,game,room,request):
        if room.get_id() == 'sea8hearhello': 
            set_cutscene("Now if I can get this just right, I can get their attention.  Now signal with the mirror.")
            game.player.inventory['mirror'].inuse = True
        else:
            set_cutscene("I'm asking him to change his ways")
            self.inuse = False
        return